
Release History
1 May 2003 - Version 0.5.2c
- Data fix, added Jobe Clusters and changed the names to match the new AO in game cluster names. Users supplied this data, thanks VERY much!
10 August 2002 - Version 0.5.2b
- Data fix, Bright Quantum cluster now in the EYE where it belongs
- Very basic Japanese version released (0.5.3)
23 October - Version 0.5.2
- Changed the Skills and Attribute maths so the the likely increase information is more accurate. Thanks to Mark S. for this information
11 September - Version 0.4.6
- FINALLY added the ability for Nano Nanny to show the secondary skill that you will need to have to use a cluster/implant pairing. I never did find the formulae, but I use a raw data collection dump, where everyone with implants sent in what their reqs were!
- Added a nice "Select Printer" box that pops up when you try and print
- Also, added 6 check boxes on the BUILD tab. When you select them, it sets your PRIMARY attributes. Nano Nanny will add a list of possible clusters you can add to your implants to set that implant to the REQUIRED ATTRIBUTE! Great for those people who have several attributes much higher than the rest. This info is displayed on the new tab "Results-suggestions"
- Fixed up the "Stock Control" system, so that when you turn it off, it clears all the stock control icons from the main grid (ONLY the stock control icons, all the rest stay)
- Cleaned up the reports slightly so they look marginally better. You can still make your own changes, and save them using the "File | Print Settings" menu option if you want
17 August 2001 - Version 0.4.5
- IMPORTANT! Changed the screen layout, placeing the Selected/Avaliable skills on the FIRST TAB ONLY! This freed up a lot of space needed on the Results tabs.
PLEASE let me know if this causes any problems to the way you work.- Treatment is now ROUNDED to the nearest whole number (Not truncated). If it is in the exact middle, I round to the nearest whole number
- Added ability to sort by ANY selection of columns in the result-Skill Increases and result-Requirements tabs.
Simply hold the SHIFT key down when clicking on a column heading to sort by more than one column at a time.- Added a screen note that mentions that the displayed sort order is carried over to the exported and printed versions of those screens
- Changed the Export function to export based on the currently displayed tab. This allows you to export the data on the requirements tabs (So you can export the Build list for example, if you so wish)
This works on any tab. Tab 2, the "Build" tab, exports the contents of the first tab, the layout one, since there isn't really anything here you want to export12 August 2001 - Version 0.4.4
- Some bug fixes, mostly data
11 August 2001 - Version 0.4.3
- Fixed the missing "FEET" from the Implant Stock List
- Added the Treatment requirements for an Implant when built. Also the secondary skill requirement. *BUT* I still don't know WHAT the secondary req skill is :(
- Added a button that sorts the Cluster list (After build) by Type and then Cluster, to make shopping easier
- Made the default build implant quality level 1, since you cannot build with a QL of 0 anyway
- Changed Shineing Cluster of Sneaking from LEG to FEET
1 August 2001 - Version 0.4.2
- "Results - Skills" and "Result - Requirements" tabs both now save and load when you save and load the file as a whole.
- Fixed a bug with Skills. The if more than one cluster was added, the program did some ODD maths with the second item. Now a cluster that gives 20 and a cluster of the same type that gives 12 to that skill, should give you 32 if used together rather than the oddity you got before. Nasty bug!
- Fixed a bug in the Stock control list that was ONE item too short. Increased it so "Weapon Smithing" is now visible
30 July 2001 - Version 0.4.1
- Added stock system that allows you to build items from stuff you have in stock ONLY. Removes stock when you build items too if you select this action.
- Added text file (skillreq.dat) that contains the Skill increase bases for all 4 different Cluster types. This allows me to update this on my page without forcing everyone to download a new EXE
- Added Cluster Type (Faded, Bright and Shining) to the stock control system that for SOME reason I had forgotton to put in altogether!
- Fixed an increment bug where skills were not added peoperly if you had more than one cluster of the same type (In different slots) for a implant layout (Thanks Andy!)
- You can now change your report print settings. Each tab (Your build tab, the result - cost and the result - requirements) have their own settings which you can change to your hearts content, AND save for a reload later!
- Print Preview was added! You can preview your reports before you print them out in hard copy. This works for all tabs except the second "Build" tab for obvious reasons
- Print now prints the currently visible tab (Second tab, build paramaters, doesn't print of course. Not much there :) )
To print a shopping list, arrange your implants, build them and select the last tab (Result - Requirements) and print that!- Also added a button to the last tab to print directly. Does the same as the File | Print menu option for this tab
28 July 2001 - Version 0.4 (Beta Release)
- You can now "build" your implants which will tell you the Skills you need to make them *AND* the likely skill increases you will be getting!
- Added ability to maintain a stock list (Not yet fully tied in to the rest of the code!)
- Fixed a bug that crept in so that last opened files were not opened on program load
- Cleaned up the "Open File" code that clears the grid of all the old stuff before opening a new one
- Removed Rules (For Auto Allcoation) from a Tab on the main screen and gave it a screen of it's own. Accessable via Tools | Auto Allocate Rules
- Fixed several incorrect Cluster placements as well as added about 4 that I didn't know at the time
24 July 2001 - Version 0.3.5
- Some cosmetic changes, icons added and working changed in warning boxes
- Added a right click menu to the Selected Cluster List to clear the list box or Auto Allocate
- Added new rule : Clear before allocation or not. Now you can make a basic selection of nanos, and try a few allocations to see if the program can fit any new ones in!
- Now save (and load) all user options including the Rules
- Added a icon that is added to a cell if you AutoAllocate and the allocation system wants to add more than one cluster to the same spot. This shows conflicts and helps you find the areas where you have conflicting Clusters
- Fixed a bug in data. Changed Faded-Nanite Resistance from HEAD to WAIST (Which turned out to be wrong anyway, was supposed to be Left WRIST - 1 Aug 2001)
- Fixed a missing data item. Added the cluster name "Sprinting" for the skill Run Speed (Thanks again area51)
23 July 2001 - Version 0.3.4
- Added ability to Mark any cell with an image, so you can mark cluster points you want to have a look at later, or implant points you want to leave unassigned! Simply right click on any cell and select your icon from the menu (Right click only works if you are NOT currently in a Combo Box or other edit state)
NOTE! This feature is for display only. The program currently ignores the icons except to make sure they are saved and/or loaded.
The system also does not transfer the icons from the 'by Body Part' display to the 'by Skill' display since I cannot think of a decent way to relate the two.
- Fixed a bug with Auto-Load feature that occured if the save file was missing
- Fixed a spelling mistake in the data that prevented correct handling of certain Protection Clusters (Changed LEGS to LEG)
22 July 2001 - Version 0.3.3
- By request : Added an option to force Nano Nanny to load the last file opened. Go to the menu option Tools | Options to turn this function on
- Added a new button next to the Avaliable Skills combo box. Click it to popup up a menu of default skills. Currently there are only three, fixer, nano skills and protection. Selecting any of them will populate the List box with those skills.
This is just so you don't haveto hunt through the whole list for often used skill groups. Want a different group added? Either edit the popup.mnu file to email me and I will added your selection to the next release
How do you add? Easy! Edit the file in Notepad. The Menu is the text witout the '-' in front of it. Under the menu, add as many Skills as you want, appending a '-' in front of each skill. The skill must be named the same as the skill name in the data.csv file that comes with Nano Nanny21 July 2001 - Version 0.3.2
This is the release copy. Well.... release Beta.
- Fixed a bug where I assume you had a duplicate nano if the Body Part was duplicated. Now only warns you if you use the same Nano slot on the same part for 2 clusters
- Moved a Duplicate warning label so it could be seen
19 July 2001 - Version 0.3.1 - Private Build
- Added file save and open functionality
- Changed combo to reflect where the initial data came from including web link
19 July 2001 - Version 0.3 - Private Build
Initial Private Release